![]() If you play 2P Mode, make sure to map 1 for Nunchuck and A for sideways to Triangle/Y also.ĮDIT: Corrected texture filename and added info about 2P. To change that replace tex1_24x24_19ca5f20832d67a8_6 with the one you want. Grab: Square / Xįreelook texture will be the nunchuck style texture. The controls textures are for all Wii/PS/Xbox controllers.Ĭheck the folder "SF8_Modular_textures" for the modular guide on how to choose. You can delete "Gallery_All_Regions/Gallery_PAL/NTSC" and "Credits_Gallery" to reduce RAM usage by -570MB when prefetching. This will make the loading of textures instant when needed without any stuttering. You can use Prefetch Custom Textures (load all on startup). The internal resolution suggested is 3x Native. No need to delete folders DK-Normal and DD-Normal. Or you can have only Diddy or Donkey as Super. Gallery was not, because of big ram usage with all of them together and prefetching.Ĭhoose PAL or NTSC v1.00 (rev0) or NTSC v1.01 (rev1) and copy the folder inside "SF8".Ĭopy the folders "DK-Super" and "DD-Super" inside SF8 folder. *No need to delete "Controls-All-Wii" folder.Īlmost all different region textures are implemented inside the base package. Type B: Shake - Grabbing = R1/RT - Square/X buttons.īoth support w/ nunchuck or wii remote sideways control style.Ĭopy the folder you chose and put it inside "SF8" folder. Type A: Shake - Grabbing = Square/X - R1/RT buttons. If you use any Playstation or Xbox controller go inside "SF8_Modular_textures\Controls" folder. The textures are already implemented in the base package. If you use Wii remote w/ or w/out skip this step. So there's no need to delete the folders "Controls-All-Wii" and DK/DD-NormalĪnd also dolphin will not use additional RAM. That means that when you copy PS/Xbox controls and/or DK/DD-Super,ĭolphin will replace the base textures with the copied ones. ![]() The modular textures structure are smartly implemented. Video sample: to matheusstaffa for the video Included you can find skins for Donkey and Diddy to make them super albino kongs. It supports PAL, NTSC rev0 and NTSC rev1. This was created and tested for All regions of the game. Included you can find the profile used for Xbox360/One I play.įor more check the installation guide below or inside the Readme.txt À, Â, Æ) for other languages are a little blurry for now.Īll controllers are supported. The small, medium and big fonts are optimized for English. It contains more than 1570 reworked/redrawn/rescaled textures.Īnd with internal resolution of 3x Native. This Pack has all HUD elements, DK/DD textures, all controllers (Wii/PS/Xbox) , items, backgrounds, mipmaps, fonts and generally what needs retexturing for HD resolutions. I'm releasing my HD textures pack for Donkey Kong Country Returns. Software description provided by the publisher.Donkey Kong Country Returns HD Textures Mod - v1.4 And no matter which mode you choose, a wealth of collectibles and two-player co-op round out the fun! Play as Donkey Kong in Original Mode and team up with Diddy Kong, Dixie Kong, and Cranky Kong-each with unique abilities-to overcome platforming challenges and frosty foes.įor a more accessible experience, start a game in Funky Mode to enjoy a range of gameplay updates and a new main-character option, spectacular surfing simian Funky Kong! His extra hearts and unique abilities make for a more relaxed gaming experience. Traverse islands packed with platforming perfection and nonstop action as the classic Kongs in the original game, or mix things up by playing the story as Funky Kong in new Funky Mode!Īrctic invaders have turned Donkey Kong Island into their personal frozen fortress, and it’s up to you to save the day. ![]() Barrel-blast into a critically acclaimed Donkey Kong adventure as this beloved franchise makes its Nintendo Switch™ debut with a banana-bunch of new features.
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